BD BIG DOGLITTLE QUEST / FIELD FILE 01

LEVEL 01 / ENVIRONMENT DESIGN

The
Blackglass
Yard.

A familiar backyard rendered in hard-edged shadow, bone-white clues, and cold flame. The first field teaches a heavy dog how to read a haunted neighborhood.

01SAFE STARTBlanket Corner
06CONNECTED ROOMSOne looping route
10–15MINUTE LOOPFirst-level target
05THREAT CLASSESIncluding the Warden

01 / ORIENTATION

Read the yard.

Six spaces interlock around a broken shortcut. Click a region to inspect its teaching beat, terrain, and threat profile.

N / HOME SIDE
S / BROKEN GATE
BLANKETCORNER SPLITPAVING DEADHEDGE DRAINRUN BLACKGLASSPATCH BROKENGATE

02 / MATERIAL SYSTEM

Contrast is the compass.

No soft bloom. No noisy texture. Important objects earn their meaning through a strict grayscale base and three charged colors.

ASH SOIL#101517 / ground
BLACKGLASS#26333A / reflective danger
BONE WHITE#F1F7F4 / clues + pickups
ICE BLUE#BDF4FF / active energy
ELECTRIC BLUE#168BD7 / danger + telegraph

TILE LOGIC

Every edge is stepped.

16 × 16 tiles assemble into a 64 × 64 character grid. Wedge corners, diagonal transitions, chipped pavement, and fence shadows keep the world angular and readable.

See the teaching beats →
16 × 16 / TILE STUDY

03 / FLOW

Six beats. One lesson.

The route escalates from familiar to uncanny, then folds the player’s new skills into the Warden arena.

01

Blanket Corner

Safe start. Learn movement, idle animation, collar silhouette, and the first scent mote.

NO ENEMIES
02

Split Paving

Two Cinder Mites emerge. Bark first, then tail whip. A treat waits behind a cracked slab.

FIRST CONTACT
03

Dead Hedge

A Fence Skulker hides in shadow. Sniff the glint, turn toward it, bark to reveal.

READ THE SHADOW
04

Drain Run

A Bluejaw Grub blocks the route. Expose its underside, then commit to tackle.

USE TERRAIN
05

Blackglass Patch

Two Ash Houndlings create a chase. Bait the dash, sidestep, counter from the flank.

COMMIT + COUNTER
06

Broken Gate

The Yard Warden guards the exit. Three phases, marked lanes, one exposed core.

FINAL TEST

04 / THREAT ATLAS

Readable creeps.

Every enemy telegraphs in blue before it moves. The player wins by reading the shape, not by grinding the numbers.

FIRST ENEMY / SNIFF TUTORIAL

Cinder Mite

A low-profile creep made of three charcoal wedges and one blue eye. It hides under soil, flashes twice, then lunges forward.

COUNTERBark interrupts emergence · tail whip knocks it away
✦

FIELD FILE 01 / EXIT CONDITION

Follow the cold flame
to the broken gate.

When the Warden cools from white to pale blue, the yard opens into a larger black-and-blue world beyond.

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